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Time Odyssey

Role

Scriptwriter, narrative designer, game writer

Client

The British Museum, Art Explora

Creative studio

Arcade XR

Project categories

Mobile AR game, immersive experience, location-based app, arts, heritage & learning

About the project

I was the Lead Writer and Narrative Designer for Time Odyssey – a mobile AR adventure game engaging children with museums and ancient artefacts across the UK. The game was created by Arcade XR, with Art Explora and the British Museum.

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In the game, children meet the Watchers of the Warp and help a character return to their own timeline by creating a series of magical items inspired by objects in the museum. Think: storytelling meets ancient artefacts meets digital creativity and imagination!

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As part of the project team, I helped develop the characters and story, collaborated on the quest and gameplay mechanics and mapped the narrative design to multiple physical environments and museum objects. I also wrote the full script, including character dialogue, narrative cutscenes, story objects and inventory, kid-friendly learning content and UI copy.

Time Odyssey – trailer

Mobile AR game, narrative adventure, digital creativity, location-based gameplay

Example in-game content

Interact with characters, learning about real cultural artefacts, make your own digital creations

 
"I’ve got a lot of children with varying ability and different needs in my class. A boy who is selective mute, four children with autism, two with ADHD; it was accessible and appealed to every single one. It worked wonders! Nothing has done that before, especially when we've gone to a museum."

Year 5 Teacher

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