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Games Portfolio

Hello, traveller! If you've landed here you must be seeking knowledge of my game writing mastery and narrative design nous. Welcome, you're in the right place! Here you'll find a selection of games and interactive stories I've made, collaborated on and written for.

You can also visit The Souk of Stories and Samples (aka Google Drive) for various narrative/writing samples and my CV. Or explore the rest of my site to see what else I do.

Top tip: This webpage is hidden from the rest of my site (ah yes, we like secret passageways here!), so be sure to hit back if you go astray.

Untitled mystery game

A murder mystery game where you play the role of detective.

Platform: Physical

Status: Currently in development

Genre: Murder mystery

Commissioner: Cryptic Killers

 

Role: Writer, game designer, narrative designer

 

Can you crack this strange case and bring a killer to justice? Work through the case files and make your deductions!

 

NOTE: Specific story info is currently embargoed until the game is announced / released.

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No Place Like...

A short game about home, leaving and what it means to return.

Platform: Twine

Status: Released (via exhibition preview)

Genre: interactive fiction, fantasy

Commissioner: Imperial War Museums

 

Role: Creator (game design, narrative design, writing, game art/illustration, build)

 

No Place Like... is a micro game/interactive branching story exploring young people's experiences of displacement and forced migration through the lens of a magical realist, folklore-inspired narrative. Can you help Eden find her way home?

A black and white illustration of a paper house floating on turbulent waves. Giant waves in the shape of hands threaten to drown the house.

The Keeper of Paintings & The Palette of Perception

Meet a mysterious Keeper and his cat on this narrative adventure through The National Gallery!

Platform: Mobile AR

Status: Released / live

Genre: fantasy adventure, arts, learning

Company: 1UpStudios, The National Gallery

 

Role: Lead Game Writer & Narrative Designer

What did I do? Story development and storylining, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping branching narrative around gameplay mechanics, quest writing, dialogue writing, puzzle and clue writing, environmental storytelling, flavour text for all collectibles, powers, badges and narrative objects, kid-friendly painting stories/learning content, UX/UI copy, onboarding, prototype building, user testing, creating and maintaining game design documentation.

Time Odyssey

Meet the Watchers of The Warp, fix a broken timeline and help your new friend return home.

Platform: Mobile AR

Status: Released / live

Genre: narrative adventure, history, digital creativity

Company: 1UpStudios, British Museum, Art Explora

 

Role: Lead Game Writer & Narrative Designer

 

What did I do? Storylining and narrative development, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping narrative around gameplay mechanics, quest writing, dialogue writing, scripting cutscene animations, item descriptions, UX/UI copy and onboarding. (Find out more on my  project page).

The Keeper Council

Solve painting-related puzzles, navigate Keeper-inspired obbys and collect famous paintings to decorate your very own art gallery.

Platform: Roblox

Status: Released / live

Genre: fantasy adventure, arts, obby, tycoon

Company: 1UpStudios, The National Gallery

 

Role: Lead Game Writer

What did I do? Story development, lore and worldbuilding, character development, environmental storytelling, quest writing, dialogue writing, flavour text, UX/UI copy, puzzle writing, in-game painting stories and learning content.

Keeper of Measurements: Metric Mayhem!

Save the Si-Bots and repair the space-time continuum by defeating the dastardly Croaker!

Platform: Mobile AR

Status: Released / live

Genre: narrative adventure, science

Company: 1UpStudios, National Physical Laboratory

 

Role: Lead Game Writer & Narrative Designer

 

What did I do? Storylining and narrative development, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping narrative around gameplay mechanics, quest and puzzle writing, dialogue writing, item descriptions, kid-friendly learning content, UX/UI copy and onboarding. (Find out more on my project page).

Photograph of the CrAct! card box. It's bright green with a paper cut out style illustration of a figure with their head cracking open ready to think big!

CrAct!

The slightly silly but surprisingly useful card game for critical thinking and creative action!

Platform: Card game

Status: Released / live

Genre: learning, party game, social game, humour

Company: Thought Den, The Natural History Museum of Utah

 

Role: Copywriter / Game Writer

What did I do? Play testing, content development, game writing/card content, packaging copy, quiz writing.

Residue

When all things pass, what remains?

Platform: Bitsy

Status: Released / live

Genre: supernatural, gothic, walking sim

Commissioner: n/a

Role: Creator (game design, writing, art & build)

 

A simple, meditative walking sim inspired by nautical folklore. As you explore this strange shore and its ghosts, you unlock the tales of various inhabitants that echo from beyond the grave.

 

Will you find the key to your own story?

Keeper of Paintings & The Mischievous Masterpieces

Meet your super-sniffing sidekick and track down some tricky painting fragments! Then make some art of your own.

Platform: Mobile AR

Status: Released / live

Genre: narrative adventure, arts, digital creativity

Company: 1UpStudios, The National Gallery

 

Role: Lead Game Writer 

What did I do? Narrative development and storylining, character development, shaping narrative around gameplay mechanics, quest and clue writing, dialogue writing, flavour text, kid-friendly painting stories and learning content, UX/UI copy, onboarding.

That's not all, folks!

As well as my work in games, I also write across different formats, from BFI-backed immersive films, to national animated campaigns. I've also published short fiction, taken people on story walks and written a dark dramedy with support from Channel 4.

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