Games Portfolio
Hello, traveller! If you've landed here you must be seeking knowledge of my game writing mastery and narrative design nous. Welcome, you're in the right place! Here you'll find a selection of games and interactive stories I've made, collaborated on and written for.
You can also visit The Souk of Stories and Samples (aka Google Drive) for various narrative/writing samples and my CV. Or explore the rest of my site to see what else I do.
Top tip: This webpage is hidden from the rest of my site (ah yes, we like secret passageways here!), so be sure to hit back if you go astray.
Untitled mystery game
A murder mystery game where you play the role of detective.
Platform: Physical
Status: Currently in development
Genre: Murder mystery
Commissioner: Cryptic Killers
Role: Writer, game designer, narrative designer
Can you crack this strange case and bring a killer to justice? Work through the case files and make your deductions!
NOTE: Specific story info is currently embargoed until the game is announced / released.

No Place Like...
A short game about home, leaving and what it means to return.
Platform: Twine
Status: Released (via exhibition preview)
Genre: interactive fiction, fantasy
Commissioner: Imperial War Museums
Role: Creator (game design, narrative design, writing, game art/illustration, build)
No Place Like... is a micro game/interactive branching story exploring young people's experiences of displacement and forced migration through the lens of a magical realist, folklore-inspired narrative. Can you help Eden find her way home?

The Keeper of Paintings & The Palette of Perception
Meet a mysterious Keeper and his cat on this narrative adventure through The National Gallery!
Platform: Mobile AR
Status: Released / live
Genre: fantasy adventure, arts, learning
Company: 1UpStudios, The National Gallery
Role: Lead Game Writer & Narrative Designer
What did I do? Story development and storylining, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping branching narrative around gameplay mechanics, quest writing, dialogue writing, puzzle and clue writing, environmental storytelling, flavour text for all collectibles, powers, badges and narrative objects, kid-friendly painting stories/learning content, UX/UI copy, onboarding, prototype building, user testing, creating and maintaining game design documentation.
Time Odyssey
Meet the Watchers of The Warp, fix a broken timeline and help your new friend return home.
Platform: Mobile AR
Status: Released / live
Genre: narrative adventure, history, digital creativity
Company: 1UpStudios, British Museum, Art Explora
Role: Lead Game Writer & Narrative Designer
What did I do? Storylining and narrative development, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping narrative around gameplay mechanics, quest writing, dialogue writing, scripting cutscene animations, item descriptions, UX/UI copy and onboarding. (Find out more on my project page).
The Keeper Council
Solve painting-related puzzles, navigate Keeper-inspired obbys and collect famous paintings to decorate your very own art gallery.
Platform: Roblox
Status: Released / live
Genre: fantasy adventure, arts, obby, tycoon
Company: 1UpStudios, The National Gallery
Role: Lead Game Writer
What did I do? Story development, lore and worldbuilding, character development, environmental storytelling, quest writing, dialogue writing, flavour text, UX/UI copy, puzzle writing, in-game painting stories and learning content.
Keeper of Measurements: Metric Mayhem!
Save the Si-Bots and repair the space-time continuum by defeating the dastardly Croaker!
Platform: Mobile AR
Status: Released / live
Genre: narrative adventure, science
Company: 1UpStudios, National Physical Laboratory
Role: Lead Game Writer & Narrative Designer
What did I do? Storylining and narrative development, lore and worldbuilding, character development, AR/in-person gameplay mapping, shaping narrative around gameplay mechanics, quest and puzzle writing, dialogue writing, item descriptions, kid-friendly learning content, UX/UI copy and onboarding. (Find out more on my project page).

CrAct!
The slightly silly but surprisingly useful card game for critical thinking and creative action!
Platform: Card game
Status: Released / live
Genre: learning, party game, social game, humour
Company: Thought Den, The Natural History Museum of Utah
Role: Copywriter / Game Writer
What did I do? Play testing, content development, game writing/card content, packaging copy, quiz writing.
Residue
When all things pass, what remains?
Platform: Bitsy
Status: Released / live
Genre: supernatural, gothic, walking sim
Commissioner: n/a
Role: Creator (game design, writing, art & build)
A simple, meditative walking sim inspired by nautical folklore. As you explore this strange shore and its ghosts, you unlock the tales of various inhabitants that echo from beyond the grave.
Will you find the key to your own story?
Keeper of Paintings & The Mischievous Masterpieces
Meet your super-sniffing sidekick and track down some tricky painting fragments! Then make some art of your own.
Platform: Mobile AR
Status: Released / live
Genre: narrative adventure, arts, digital creativity
Company: 1UpStudios, The National Gallery
Role: Lead Game Writer
What did I do? Narrative development and storylining, character development, shaping narrative around gameplay mechanics, quest and clue writing, dialogue writing, flavour text, kid-friendly painting stories and learning content, UX/UI copy, onboarding.






